![]() So this opens up a huge lane for Daz and RL to make the most of a MH-level figure that can interact with the MH components of UE5. ![]() And, they don't care to compete with Daz or RL, they just want game developers coming their way. With MH, Unreal opened the door but is just sitting on it. I don't know why Daz would be hostile to RL users, as they would buy their content to use in RL products.but I think competition will heat up even more now as this now goes to MetaHumans. Hopefully CC4 will benefit from a higher set of HD components so that any future Daz 5 figure can be brought in at its full glory. ![]() ![]() As RL doesn't rely on any plugin and just takes a Daz export and then imports it in, it will be interesting to see how the RL team can incorporate this into a CC4 Daz Transformer. As AD correctly mentioned, Daz did make an reveals nothing content-wise, nothing render-related, nothing figure-related. ![]()
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